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DM: Pale Participants: Grimm, Level 17 Kara`nydraess. The result of a twisted experiment by a Drow Household, Grimm was allowed to serve only because he was a near success.
Born as one of a set of three, he embodied the virtues of 'good,' while his siblings were paragons of neutrality and 'evil' respectively. Much has happened since the Turos experiment was cast out of the House that raised him, and the mistress he was closest to was slain in front of him. Although he was left for dead, he survived, bore children.
The code of conduct he adheres to is strict, a champion of 'good,' in pursuit of enlightenment. Combat is in his blood, martial skill, tantric discipline, it is what he knows and part of what has supported him through his years. Years have passed, time has changed, seasons come and gone. Perhaps he had been putting it off, or perhaps he never considered it, but one day he was given the opportunity to reconnect with what he had left behind.
Rumour reached him that his sibling Gast had escaped from the Underdark In spite of the dangers, he was compelled to investigate. But not without some backup Grimm, Kara, Tammuz, and Tonia thus headed in search of Gast. Their journey was not without peril, even before they arrived at the site of their adventure. They landed with a crash, some miles away from Aranea Falls, a spot on the edge of a notoriously dangerous mountain range, the Harkness. While not especially tall as peaks go, the Harkness mountain rage is extremely craggy and treacherous, and prone to some of the worst weather on the Autumn Land continent. It is a noted dwelling place for a variety of terrifying creatures, especially the undead, as well as a site for various evil acts, performed by deranged cultists. The entire range is noted as being an unholy site, though there are a few monasteries manned by especially brave and holy crusaders against darkness.
While the crash was undoubtedly unpleasant, they arrived more or less unscathed into a hot, sweaty, unpleasant environment. It all looked rather nice though, panoramic. During their trek to the falls, they had to duck out of the way of a viscious looking Roc, larger than any they had seen before and fast enough to leave a shockwave full of dust and debris behind it.
Signs of nature were everywhere, but they didn't really see many big animals, only mosquitos. The mistake of squishing a few let to several swarms of football sized Hell Mosquitos descending upon the group for bloody revenge, it didn't end well for them. When they neared the falls, they climbed up onto a small mount to get a better idea of their position. High up on the cliffs was a mausoleum, the nest of two bigass Rocs. Further along the route they were taking was a shrine ontop of a taller hill, a beauty spot in the wilderness. As they ascended the winding path to the shrine, it was easy to forget why they had travelled to that far flung location. Khmer normal dot symbol.
Under their feet the soft earth welcomed their adventuring soles, the kiss of vapour from the fresh waterfall rumbling just ahead of them was both cool and refreshing, what a place to have been. So much mist from the waterfall it was like walking in the clouds. It was there that they first crossed paths with the Drow that had started the rumour about Gast, though it was not the Drow that caused much of the damage. Instead four ambush spiders lunged out of their burrows and tore great chunks out of the adventurers, the Vampire fled after being commanded to by one of Tonia's more powerful spells. It was all going according to its plan, luring them through various perils to reach its lair. After defeating their foes, they moved on to the shrine at the top of the path and Grimm rang a large ceremonial gong. It wouldn't have rung for anyone else, but for him it triggered the magical effects necessary to proceed.