Gamecube Emulator Unblocked
Download The Legend of ZELDA emulators for Nintendo NES, SNES, GameBoy, GB COLOR, GBA, N64, GameCube, Wii, NDS and Nintendo DSi. Project64 is a Nintendo 64 emulator which at first seemed to have popped up out of nowhere, offering excelent game support with little bugs. Dolphin Emulator has 14 repositories available. Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with.
Nintendo GameCube Developer Type Generation Release date 2001 Discontinued 2007 Predecessor Successor Emulated ✓ The ( GCN/ NGC) is a 32-bit sixth-generation console released by on November 18, 2001. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC 'Gekko' at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo 'Flipper'. Nintendo released the successor, the, in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces.
This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. Adapter, but this still didn't allow GameCube titles to be run.
The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the insignificant fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's pipeline. Developers often preferred the Playstation for their titles due to the N64's inability to provide media rich content which games such as the Final Fantasy series demanded. Although the hardware facilitated classics such as Goldeneye and the late Perfect Dark, it wasn't enough to win over the masses. Fortunately the system is well-emulated, allowing us to play legendary games such as Zelda, Turok & Goldeneye.
A fairly modern system is needed to play emulate the machine, and a 3D accelerated graphics card is an absolute must (onboard graphics won't cut the mustard here). Game ROMs are available from ripped cartridges, ranging in size (5MB-70MB). Specs: • CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus • Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus • Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus • Data: 4MB (500 MB/s), Cartridge (32MB), Expansion 4MB RAM. Emulators Windows, Android Freeware Rating: (1665 Votes) One of the best Nintendo 64 emulators available. Windows Open-Source Rating: (341 Votes) Multi-system emulator designed for Tool-Assisted Speedruns (TAS) Windows Freeware Rating: (53 Votes) Nintendo 64 emulator designed to be portable to multiple systems.
Multi-platform Open-Source Rating: (147 Votes) Frontend for the Libretro API, effectively a multi-system emulator Windows Free Rating: (84 Votes) Windows Freeware Rating: (187 Votes) In the same league as Project64, or in other words, it's GOOD. Windows Freeware Rating: (84 Votes) The legendary Nintendo 64 emulator. Unfortunately not updated anymore since it's release. Windows Freeware Rating: (30 Votes) Hacked version of UltraHLE which supports more features and games. Windows, MacOS, Linux Free Rating: (51 Votes) Cross platform N64 emulator. Windows Freeware Rating: (36 Votes) The succesor of a legend! Windows Freeware Rating: (13 Votes) Good open source Nintendo 64 emulator.
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