Download Ntw Mod Manager V155

вторник 13 ноября

• Fomod Installer: - bugfix: disabled state and icon became stuck for an option/plugin - bugfix: Fix up selection with exactly/at least/at most one - bugfix: Cleanup for dealing with some oddness with single selection plugins - bugfix: Also fixes issue with 'type=SelectAll' when flicking forward and backwards - Try to make sure where we need to auto-select a button that it's a valid sort of button. - Adds lots of warning messages for odd situations.

A modified Mod Manager based on Matt Chamber's Mod Manager for 'Empire: Total War'. Launcher - Mod Manager. MrJade Senior Member Lansing, MI Posts: 7,121 Registered Users. Mine indeed also had to download all my mods again. And I really wish they would make a better mod manager alltogether and fix the + -80 mod limit I and other people have experienced. - a revamp of the mod manager, make it possible to full screen it.

• - If there are no Missing ESPs, say 'None' rather than leaving an empty list. - Allow very long filenames to be used when unpacking - Allow drag-and-drop into the download tab (files or urls but does not support any log-in for urls) - backup-checkbox now remembers its state - esp list refresh is now delayed if the directory-structure is being updated. This may have been causing the lists to be cleared. - language list in settings no longer contains english twice - language names in settings are now in the native language - Added settings-tab to allow saving of steam username and password - warning when ambiguous files are detected in an fomod install - workaround to prevent repeated checking of mods with the mouse was interpreted as double click - extended plugin interface. • - bugfix: when first starting MO if the nxmhandler wasn't already handling nxm links the nxmhandler was registered but MO wasn't set up for the game - bugfix: When using a foreign language which has a translation for the 'Unmanaged' string, the saved mod list wasn't correctly restored - bugfix: When displaying the list of save games to delete the list is capped to 10 entries, otherwise the window may extend beyond the screen - bugfix: If a certain type of problem was discovered in the ini files by configurator it would crash • Version 1.2.17. • NexusClientCLI.log file is now deleted on successful installation bugfix: the data folder itself was treated as being rerouted. This caused problems with skyproc patchers bugfix: some fomod installers still didn't 'see' other installed files bugfix: scripted fomod installers couldn't query ini file settings (and potentially other problems) bugfix: executables with extensions other than.com,.cmd or.bat were started with cmd.exe bugfix: translations for some plugins weren't loaded bugfix: priority couldn't be changed directly in plugin list bugfix: first attempt at discovering java binary always failed (with failed to determine binary type 193) • Version 1.2.16.

• - bsas from foreign mods are now loaded as expected by hook.dll as well - state of log-window-split is now saved - auto completion in installer name boxes is now case-sensitive so that users can change casing of the mod names - bugfix: self updater did enforce the skyrim url for MO updates but not the game_id. This broke updating in non-skyrim installations - bugfix: modinfo dialog didn't correctly read mod meta information on opening - bugfix: MO didn't report on endorsement (for MO) • Version 1.2.06. • - no longer create directories in original data directory - bain installer will now be less picky about the archives supported - updated NCC to be compatible with more recent NMM code base - hack in NCC to allow it to install arbitrary sized files even in 32-bit builds - updated the python27.dll to one that links to msvcr100.dll to get rid of the dependency of msvcr90.dll - ini files created by a call to WritePrivateProfile.

• - tabs in the mod info dialog can now be moved around - a few hooks will now somewhat handle file names starting with? - mod meta information is now (also) saved by a timer to reduce the likelyhood of a data loss in case of a crash - updated minimum compatible nmm version to 0.47.0 - ini file changes that would have to overwrite ini tweaks are now stored in a separate file and actually get used. • - main window is now actually disabled while integrated boss is running - bugfix: integrated boss sorting couldn't recognize plugins specified via regular expression - bugfix: upon moving files between mods, an attempt was made to access origins for both, even if one (or both) mods weren't active - bugfix: plugin-list should now deal with nested 'layoutAboutToBeChanged' calls gracefully. May be the reason of a crash. - bugfix: elevation dialog didn't offer a 'yes' option - bugfix: python plugins crashed the application when trying to create a nexus bridge - bugfix: python plugins couldn't register for request fails correctly - bugfix: dds preview or transparent textures looked odd - bugfix: lazy loaded data tree deleted the placeholder prematurely - bugfix: crash, trying to start app from command line - bugfix: locked-dialog was itself disabled • Version 1.1.0. • - nexus interface now supports 301 redirects - now using the new nexus url format - update of a couple of translations - versions without a subminor version are now displayed without it (1.1 instead of 1.1.0) - version compares now interpret both numbers as rational numbers if at least one of the two has been identified as such.

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